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Which Edition is THE Edition?
White/Woodgrain
22%
 22%  [ 4 ]
Holmes
5%
 5%  [ 1 ]
Moldvay/Cook
11%
 11%  [ 2 ]
Mentzer
22%
 22%  [ 4 ]
Rules Cyclopedia
38%
 38%  [ 7 ]
Total Votes : 18

Author Message
alhoon
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Joined: 10 Mar 2007
Posts: 96
Location: Chania, Greece.

PostPosted: Sat Mar 10, 2007 10:33 am    Post subject: Reply with quote

I can't vote in that as in fact Cyclopedia is very much like the Mentzer thing... without immortals. However It has a very good weapon system that I try to integrate in 3rd edition. So why I can't vote for that?

1. Yes, the boxes had Bargle. I would add this as a point even if it wasn't already mentioned, believe it or not.
2. They had more examples and another... feel to them.

So I can't decide.


And Van you have played both Cyclopedia and the Basic Boxed set.

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VAN
Champion of Ezra


Joined: 07 Mar 2007
Posts: 77
Location: Italy//Greece

PostPosted: Sat Mar 10, 2007 1:30 pm    Post subject: Reply with quote

alhoon wrote:
And Van you have played both Cyclopedia and the Basic Boxed set.

Yes, but I don't remember anything about it! :laughing9:
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ewancummins
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Joined: 08 Mar 2007
Posts: 6

PostPosted: Sat Mar 10, 2007 2:19 pm    Post subject: Reply with quote

RC gets my vote. Very good reference, well laid out, nice summary of the Known Wolrd included. Heck, I still have my [very worn] copy of it. Mentzer would be a close second, as I started with that one.
I run using D20 rules, but I try and keep some of that old school feel in all my games. Old school rules!
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Havard
Known as THE AXE!!!


Joined: 12 Mar 2007
Posts: 207
Location: Norway, Europe

PostPosted: Mon Mar 12, 2007 11:12 am    Post subject: Reply with quote

What no chance of voting for the Black Box or the "Classic D&D" boxed set? Just kidding!

I considered voting for the RC, but to be honest felt like I had no choice but to vote for Mentzer.

Havard
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leadjunkie
Rat Fodder


Joined: 12 Mar 2007
Posts: 13
Location: Nevada (Dallas), TX

PostPosted: Mon Mar 12, 2007 11:03 pm    Post subject: Reply with quote

I started in 1976. My DM had the Wood Grain Box and I bought the White Box as soon as possible. I never played any of the other additions. I jumped straight to AD&D 1e.
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Gawain_VIII
Tenderfoot


Joined: 12 Mar 2007
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Location: Robins AFB, GA

PostPosted: Tue Mar 13, 2007 4:56 am    Post subject: Reply with quote

Since RC is just a re-formatting of Mentzer's rules, they should be a single vote, however, due to the convenience, I voted RC over Mentzer. But it was a tough choice, the Mentzer sets had something which the RC lacked--IN GAME SAMPLES! The intro adventure of the red box, the sample wilderness & town in the blue box (ok RC had the wilderness, but not the Threshold info), Example dominions in the green box... etc, etc...

Roger
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Cab
Rules over Alphatia!


Joined: 07 Mar 2007
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Location: Cambridge

PostPosted: Tue Mar 13, 2007 10:04 am    Post subject: Reply with quote

RC gives us Mystic as a fully fledged character class (allbeit one lacking the development that Frank Mentzer hinted that it needed), a skills system taken from the Gaz series, a few extra spells... It IS different to the boxed sets, but only a little. It lacks a few things, but none of the content that was taken out matters as much as the loss of context.

The boxed sets teach you the game incrementally; simple dungeon adventures, wilderness, broader campaigns and dominions/mations, cross planar adventures/global, and finally multiversal. The five sets give us context; how do you correctly balance encounters with, say, kobolds and their pet rust monster (all basic level monsters) against a party equipped with nets, weapon mastery and specialist skills (Companion, Masters and Gaz series additions) unless you understand the context of what came when?

But theres more even than that; when you add things to a game incrementally then you're giving a DM a chance to grow and learn/develop his own way of doing things. The more rules there are at the beginning, the harder that is. Rules Cyclopedia is an absolutely invaluable reference guide, but it isn't the best way to learn the game. I mourned the passing of the boxed sets.
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Gawain_VIII
Tenderfoot


Joined: 12 Mar 2007
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PostPosted: Tue Mar 13, 2007 11:37 am    Post subject: Reply with quote

Agreed, Cab.
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Rafael
Fear me, I am Admin!


Joined: 07 Mar 2007
Posts: 993

PostPosted: Tue Mar 13, 2007 3:06 pm    Post subject: Reply with quote

For me, the main objection with the boxes is that they are, well, boxes, and thus not so easy to be transported.
The RC jsut fits in my gaming bag and I can take it with me wherever I go.

However, they are a very didactic method to learn an RPG.
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Cab
Rules over Alphatia!


Joined: 07 Mar 2007
Posts: 125
Location: Cambridge

PostPosted: Tue Mar 13, 2007 3:42 pm    Post subject: Reply with quote

Rafael wrote:

However, they are a very didactic method to learn an RPG.


Its always worth remembering that this is what the BECMI series was for. It was split into four boxed set (Immortals wasn't part of the original plan) because (a) you can then sell lots of boxes and (b) you can teach the game incrementally.

I gather from Frank that the idea of a compendium of rules was discussed while he was still at TSR, but nothing came of it. The idea of a compendium for experienced players is excellent, and the RC is an incredibly useful resource. But the RC became more than that, it effectively replaced the first four sets... And as a replacement, it is clear that the RC is an enormous opportunity missed. It could have addressed the race-class-level anomaly, it could have clarified combat into one simple set of rules, it could have really revitalised the game and cleared out some of the anachronisms that had persisted since Moldvay/Cook and earlier, yet it did not. I've always thought that was a shame.

Still, I've got three RC's, I use them every week in my regular game, thats Tuesday night, and no doubt they'll get their weekly airing!
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