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Rahasia at Masters level?
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Cab
Rules over Alphatia!


Joined: 07 Mar 2007
Posts: 125
Location: Cambridge

PostPosted: Fri Mar 30, 2007 12:46 pm    Post subject: Rahasia at Masters level? Reply with quote

Considering adapting Rahasia for play with five characters, 28th to 30th level. Going to need quite a makeover I think.

Opinions? Thoughts?
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Rafael
Fear me, I am Admin!


Joined: 07 Mar 2007
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PostPosted: Fri Mar 30, 2007 4:24 pm    Post subject: Reply with quote

Noit exactly, but I'll be avidly watching how you're going to do that! :smt001
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Havard
Known as THE AXE!!!


Joined: 12 Mar 2007
Posts: 207
Location: Norway, Europe

PostPosted: Fri Mar 30, 2007 6:05 pm    Post subject: Re: Rahasia at Masters level? Reply with quote

Cab wrote:
Considering adapting Rahasia for play with five characters, 28th to 30th level. Going to need quite a makeover I think.

Opinions? Thoughts?


Rahasia would work very well for much higher levels than how it is presented. The Witch Sisters could be turned into some very powerful adversaries indeed.

Where will you set the module?

I always went with the B1-9 setting and placed it within Karameikos on the border of the Radlebb woods, but as someone pointed out, eastern Alfheim works even better. Someone also placed it in Ierendi IIRC.

You might want to consider tying it into the whole Seer and Eye of Traldar mythology, one of my long time pet projects....

Havard
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Cab
Rules over Alphatia!


Joined: 07 Mar 2007
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Location: Cambridge

PostPosted: Fri Mar 30, 2007 9:06 pm    Post subject: Re: Rahasia at Masters level? Reply with quote

Havard wrote:

Where will you set the module?


THAT is a good question. Wendar. Probably. As a side trek in the 'great elven plot'.

Will look up the Seer and eye project
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Cab
Rules over Alphatia!


Joined: 07 Mar 2007
Posts: 125
Location: Cambridge

PostPosted: Tue Apr 17, 2007 2:15 pm    Post subject: Reply with quote

Might just get to start a high level rahasia this evening. Its perfect for such adaptations, all you have to do is change one or two of the bad guys, nothing else. And it fits in nicely with my overall plot
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Havard
Known as THE AXE!!!


Joined: 12 Mar 2007
Posts: 207
Location: Norway, Europe

PostPosted: Wed Apr 18, 2007 11:52 am    Post subject: Reply with quote

Cab wrote:
Might just get to start a high level rahasia this evening. Its perfect for such adaptations, all you have to do is change one or two of the bad guys, nothing else. And it fits in nicely with my overall plot


Let us know how it goes!

Since you are setting it in Wendar, will Bensarian have any connection to Elyas?

Havard
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Cab
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PostPosted: Wed Apr 18, 2007 2:26 pm    Post subject: Reply with quote

Havard wrote:
Cab wrote:
Might just get to start a high level rahasia this evening. Its perfect for such adaptations, all you have to do is change one or two of the bad guys, nothing else. And it fits in nicely with my overall plot


Let us know how it goes!

Since you are setting it in Wendar, will Bensarian have any connection to Elyas?

Havard


Changed my mind on Wendar, putting it in Vyallia instead. Works better down there for my campaign.

And they didn't quite get onto it. They ummed and ahhed about whether:(a) they should go right ahead and ignore further distractions until representatives of most of Mystaras elven factions come to Magan for their peace talks

(b) rescue the maiden Rahasia, as has been requested of them by Ordana herself, keen to save the fairest of her daughters

(c) go try and kick seven shades out of the Master of Hule, who they now suspect of having masterminded much of what has happened

(d) break in to the chamber of the nucleus of the spheres and try to contact Rad, to ask him whether they can charge up with radiance power and use it to banish the Master

(e) go beg help of Rafiel in the same endeavour

(f) go and find another member of the Botherhood of the Radiance to help them do the same thing, in the hope that they might be up for taking out the Master before he smashes through Darokin aiming squarely at the city of Glantri (although they know they have to do this under the noses of clan Erewan without them finding out).

(g) do something else entirely...

Gosh, but they pontificate sometimes.
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Cab
Rules over Alphatia!


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PostPosted: Fri May 11, 2007 2:47 pm    Post subject: Reply with quote

Well, so far so good, although it hasn't gone quite as planned.

The Rahib, instead of being a 5th level cleric, was a failed polymath (mystic 36, mage 30, cleric 20, thief 18). Incredibly powerful beast, 350hp, follower of the Master of Hule and wicked beyond measure (but I had envisioned him as being quite personable, socially).

I had expected the PCs to talk to him, reason with him, try to sneak up on him... I positioned him in such a place that he could escape if need be. I didn't see one of the fighters charging straight at him in haste, falling over and breaking through the trapdoor that was the Rahibs main escape route while the party cleric cast dimensional anchor at him, a spell of his own devising that for a short while prevents teleportation (the Rahib rolled one on his saving throw!).

What followed was an epic fight, in which the Rahib eventually died. Took some luck on the part of the party, and of course some skill and sheer determination. One fighter got knocked out at the start, the mage went down, the other fighter got killed early on, the thief mazed, the cleric barely had two hit points to rub together by the end of it... But by completely mobbing the Rahib, with the cleric keeping enough party members standing to finish him, they eventually got the better of him (although not before he had had to cureall himself twice, thus the total damage he took exceeded 600...).

Ultimately all you need to change is a couple of the encounters; the three witches are going to be equivalent to the three crones in Norwold, only all intensely evil, and I'm going to have one as MU36, one as CL36, one as F36.

The acolytes (siswa, low level elves) are more challenging for the PCs just as they are; they turned up expecting a major fight, and its actually really hard to avoid killing them. Some of the other challenges there (teleport traps, old fashioned dungeoneering things) are as challenging to the players now as they always were.

They've just discovered the two surviving prisoners... One of them I've modified to be a high level paladin of Al Kalim. Should prove interesting
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ExTSR
Rabbit


Joined: 25 Mar 2007
Posts: 23
Location: Wisconsin Northwoods, USA

PostPosted: Sat May 12, 2007 2:36 am    Post subject: Reply with quote

Cab wrote:
What followed was an epic fight, in which the Rahib eventually died.




Harumph.
Well, okay.
What happened to the body, and who's going to Raise him so he can exact his due revenge?

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Cab
Rules over Alphatia!


Joined: 07 Mar 2007
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Location: Cambridge

PostPosted: Mon May 14, 2007 1:49 pm    Post subject: Reply with quote

ExTSR wrote:
Cab wrote:
What followed was an epic fight, in which the Rahib eventually died.




Harumph.
Well, okay.
What happened to the body, and who's going to Raise him so he can exact his due revenge?



Sometimes, no matter how well you plan multiple escape routes, a major foe doesn't manage to escape. Luck, good planning by the PCs, it just happens

Still, he's left a pound of his flesh with the Master of Hule, he'll be cloned presently. The body is in the hands of the PCs, they've crammed it feet first into a bag of holding, and the Master will want it back. Means that the PCs are going to have some interesting encounters very soon, that the Master will have to show some of his cards, which is going to be dangerous but it is an appropriate reward for the PCs efforts.
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